Addan Thornheart

A Ranger who favors well trod dirt over cobble streets


Level 5 Ranger
Wood Elf
HP: 35
Armor Class: 16
Imitative: +4 with Advantage
Proficiency Bonus: +3
Languages: Common, Elvish, Gnomish, Giant
Weapon Proficiency: Simple and Martial Weapons
Armor Proficiency: Light Armor, Medium Armor, and Shields

Number of Spell Slots: 4/2
Spells Known: 4 (Hunters Mark, Cure Wounds, Fog Cloud, Beast Sense)
Spell Save DC: 14
Spell Attack Modifier: +6

Favored Enemy (Humanoids): You gain a +2 Bonus to Damage Rolls with Weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track Humanoids, as well as on Intelligence checks to recall information about them.

Natural Explorer: You Ignore Difficult Terrain. You have advantage on initiative rolls. On your first turn of combat, you have advantage on attack rolls against creatures that have not yet acted. You gain the following benefits when traveling for an hour or more: Difficult Terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity, you remain alert to danger. If you are traveling alone, you can move stealthily at normal pace. When you forage, you find twice as much food as you normally would. When tracking other creatures, you also learn their exact number, their sizes, and how long ago the pass through the area.

Archery Fighting Style: You gain a +2 bonus to attack rolls you make with ranged weapons.

Primeval Awareness: You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs, and actions you can take to persuade it not to attack.
You cannot use this ability against a creature you have attacked with the past 10 minutes.
Additionally, you can attune your senses to determine if any of your favored enemies (Humanoids) lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies (Humanoids) are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.
If there are multiple groups of your favored enemies (Humanoids) within range, you learn this information for each group.

Coordinated Attack: When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack.

Strength: 11 (+ 0)
Dexterity: 18 (+ 4)
Constitution: 13 (+ 1)
Intelligence: 9 (- 1)
Wisdom: 16 (+ 3)
Charisma: 11 (+ 0)
Saving Throws: (All saving throws have been increased by +1 due to Cloak of Protection)
Strength (Prof): + 4
Dexterity (Prof): + 7
Constitution: + 2
Intelligence: + 0
Wisdom: + 4
Charisma: + 1

Acrobatics (Prof): + 7
Animal Handling (Prof): +6
Arcana: -1
Athletics: + 0
Deception: + 0
History: – 1
Insight: + 3
Intimidation: + 0
Investigation: – 1
Medicine: + 3
Nature: + 2
Perception: + 6
Performance: + 0
Persuasion: + 0
Religion: – 1
Sleight of Hand: + 4
Stealth (Prof): + 7
Survival (Prof): + 6

Darkvision: Distance up to 60 feet

Backpack containing
Mess kit
10 Torches
10 Days worth of Rations
50 feet of Hempen Rope
Traveler’s Clothes
Hunting Trap
Trophy from an Animal
Belt Pouch
Draken Throat

Worn Equipment:

Shortsword (2 of them)

Studded Leather Armor

Thunder Wing:
Range: 150 / 600 ft
To Hit: + 9
Damage: 1d10 + 6 (1d10 + 8 against Humanoids)

Amulet of Death Saving

Bracers of Archery: While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.

Boots of Elvenkind

Hat of Telling





Splinttery Arrows

Aurumos – The Golden Storm Eagle (Still a baby)
Initiative: + 3
Proficiency Bonus: + 3
AC: 15 = 12 (base)+ 3 (prof)

Strength: 6 (- 2)
Dexterity: 17 (+ 3)
Constitution: 10 (+ 0)
Intelligence: 2 (- 4)
Wisdom: 14 (+ 2)
Charisma: 7 (- 2)

Saving Throws:
Strength: + 1
Dexterity: + 6
Constitution: + 3
Intelligence: – 1
Wisdom: + 5
Charisma: + 1

Can benefit from Natural Explorer features stealth.
Aurumos is able to add Proficiency bonus to AC and its damage rolls in addition to all other normal places.

To Hit: + 5
Damage: 2d6+ 6 (+ 3+ 3 for Dex and Prof)
Also benefits from Favored Enemy Humanoids and gets +2 Damage against them.

Prof in Perception and Sleight of Hand and Stealth

Fly 60

Hp: 25


Addan Thornheart

Vel: The Birth of Magic PaxMatt